"Chipwits consisted of a number of “environments” or rooms with different layouts and different obstacles. The object was to program the chipwit to navigate the room, zapping bugs, eating pie, and turning when necessary before his energy level ran low.
"The programming was done, in typical Macintosh fashion, by dragging tiles around into logic arrays, then saving them and running the chipwit in a room. This was an interpreted environment so if the chipwit ran into problems a few clicks and you were back in his brain futzing with his logic."
© Ian Langworth